xamarinmac
namespace GameplayKit
{
    [Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
    [Protocol(Name = "GKRandom", WrapperType = typeof(GKRandomWrapper))]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "GetNextInt", ReturnType = typeof(nint), Selector = "nextInt")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "GetNextUniform", ReturnType = typeof(float), Selector = "nextUniform")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "GetNextBool", ReturnType = typeof(bool), Selector = "nextBool")]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "GetNextInt", ParameterByRef = new[] { false }, ParameterType = new[] { typeof(nuint) }, ReturnType = typeof(nuint), Selector = "nextIntWithUpperBound:")]
    public interface IGKRandom : INativeObject, IDisposable
}
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Assembly Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065
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.NET 6.0-ios6.0-maccatalyst6.0-macos6.0-tvos7.0-ios7.0-maccatalyst7.0-macos7.0-tvos8.0-ios8.0-maccatalyst8.0-macos8.0-tvos9.0-ios9.0-maccatalyst9.0-macos9.0-tvos
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04/28/2024
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