xamarinios
namespace MetalPerformanceShaders
{
    [Introduced(PlatformName.TvOS, 12, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 14, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 12, 0, PlatformArchitecture.All, null)]
    [Register("MPSRNNMatrixTrainingLayer", true)]
    public class MPSRnnMatrixTrainingLayer : MPSKernel
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [Export("encodeGradientSequenceToCommandBuffer:forwardSources:forwardSourceOffsets:sourceGradients:sourceGradientOffsets:destinationGradients:destinationOffsets:weightGradients:trainingStates:recurrentInputState:recurrentOutputStates:weights:")]
        public virtual void EncodeGradientSequence(IMTLCommandBuffer! commandBuffer, MPSMatrix![]! forwardSources, IntPtr forwardSourceOffsets, MPSMatrix![]! sourceGradients, IntPtr sourceGradientOffsets, MPSMatrix![]? destinationGradients, IntPtr destinationOffsets, MPSMatrix![]? weightGradients, MPSRnnMatrixTrainingState![]! trainingStates, MPSRnnRecurrentMatrixState? recurrentInputState, NSMutableArray<MPSRnnRecurrentMatrixState!>? recurrentOutputStates, MPSMatrix![]! weights);
    }
}
.NET 6.07.08.09.0
Information specific to xamarinios
Assembly

Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API

05/20/2024
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