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  1. Catalog
  2. SpriteKit
  3. SKTextureAtlas
  4. SKTextureAtlas()
  • SKTextureAtlas
    • SKTextureAtlas()
    • SKTextureAtlas(IntPtr)
    • SKTextureAtlas(NativeHandle)
    • SKTextureAtlas(NSCoder)
    • SKTextureAtlas(NSObjectFlag)
    • ClassHandle
    • TextureNames
    • EncodeTo(NSCoder)
    • FromDictionary(NSDictionary)
    • FromName(String)
    • Preload(Action)
    • PreloadAsync()
    • PreloadTextureAtlases(String[], SKTextureAtlasLoadCallback)
    • PreloadTextureAtlasesAsync(String[])
    • PreloadTextures(SKTextureAtlas[], Action)
    • PreloadTexturesAsync(SKTextureAtlas[])
    • TextureNamed(String)
xamarinmac
namespace SpriteKit
{
    [Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 9, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 7, 0, PlatformArchitecture.All, null)]
    [Register("SKTextureAtlas", true)]
    public class SKTextureAtlas : NSObject, INSCoding, INSSecureCoding, INativeObject, IDisposable
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [EditorBrowsable(EditorBrowsableState.Advanced)]
        [Export("init")]
        public SKTextureAtlas();
    }
}
.NET
6.07.08.09.0
Information specific to xamarinmac
Assembly

Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API
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03/18/2025
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