SCNNode
SCNNode()
SCNNode(IntPtr)
SCNNode(NativeHandle)
SCNNode(NSCoder)
SCNNode(NSObjectFlag)
ActionKeys
AudioPlayers
Camera
CanBecomeFocused
CastsShadow
CategoryBitMask
ChildNodes
ClassHandle
Constraints
EulerAngles
Filters
FocusBehavior
FocusEffect
FocusGroupIdentifier
FocusGroupPriority
FocusItemContainer
Frame
Geometry
Hidden
IsTransparentFocusItem
Light
LocalFront
LocalRight
LocalUp
Morpher
MovabilityHint
Name
Opacity
Orientation
ParentFocusEnvironment
ParentNode
ParticleSystems
Paused
PhysicsBody
PhysicsField
Pivot
Position
PreferredFocusedView
PreferredFocusEnvironments
PresentationNode
RendererDelegate
RenderingOrder
Rotation
Scale
Skinner
Transform
WeakRendererDelegate
WorldFront
WorldOrientation
WorldPosition
WorldRight
WorldTransform
WorldUp
Add(SCNNode)
AddAnimation(CAAnimation, NSString)
AddAnimation(CAAnimation, String)
AddAnimation(ISCNAnimationProtocol, String)
AddAnimation(SCNAnimationPlayer, NSString)
AddAudioPlayer(SCNAudioPlayer)
AddChildNode(SCNNode)
AddNodes(SCNNode[])
AddParticleSystem(SCNParticleSystem)
Clone()
ConvertPositionFromNode(SCNVector3, SCNNode)
ConvertPositionToNode(SCNVector3, SCNNode)
ConvertTransformFromNode(SCNMatrix4, SCNNode)
ConvertTransformToNode(SCNMatrix4, SCNNode)
ConvertVectorFromNode(SCNVector3, SCNNode)
ConvertVectorToNode(SCNVector3, SCNNode)
Copy(NSZone)
Create()
DidHintFocusMovement(UIFocusMovementHint)
DidUpdateFocus(UIFocusUpdateContext, UIFocusAnimationCoordinator)
Dispose(Boolean)
EncodeTo(NSCoder)
EnumerateChildNodes(SCNNodeHandler)
EnumerateChildNodes(SCNNodePredicate)
EnumerateHierarchy(SCNNodeHandler)
FindChildNode(String, Boolean)
FindNodes(SCNNodePredicate)
FlattenedClone()
FromGeometry(SCNGeometry)
FromModelObject(MDLObject)
GetAction(String)
GetAnimation(NSString)
GetAnimation(String)
GetAnimationKeys()
GetAnimationPlayer(NSString)
GetBoundingBox(SCNVector3, SCNVector3)
GetBoundingSphere(SCNVector3, nfloat)
GetBoundingSphere(SCNVector3, NFloat)
GetEnumerator()
GetSoundIdentifier(UIFocusUpdateContext)
HasActions()
HitTest(SCNVector3, SCNVector3, NSDictionary)
HitTest(SCNVector3, SCNVector3, SCNHitTestOptions)
InsertChildNode(SCNNode, nint)
InsertChildNode(SCNNode, nint)
IsAnimationPaused(NSString)
IsAnimationPaused(String)
LocalRotate(SCNQuaternion)
LocalTranslate(SCNVector3)
Look(SCNVector3)
Look(SCNVector3, SCNVector3, SCNVector3)
PauseAnimation(NSString)
PauseAnimation(String)
RemoveAction(String)
RemoveAllActions()
RemoveAllAnimations()
RemoveAllAnimationsWithBlendOutDuration(NFloat)
RemoveAllAudioPlayers()
RemoveAllParticleSystems()
RemoveAnimation(NSString)
RemoveAnimation(String)
RemoveAnimation(NSString, nfloat)
RemoveAnimation(NSString, NFloat)
RemoveAnimation(String, nfloat)
RemoveAnimation(String, NFloat)
RemoveAnimationUsingBlendOutDuration(NSString, nfloat)
RemoveAnimationUsingBlendOutDuration(NSString, NFloat)
RemoveAudioPlayer(SCNAudioPlayer)
RemoveFromParentNode()
RemoveParticleSystem(SCNParticleSystem)
ReplaceChildNode(SCNNode, SCNNode)
ResumeAnimation(NSString)
ResumeAnimation(String)
Rotate(SCNQuaternion, SCNVector3)
RunAction(SCNAction)
RunAction(SCNAction, Action)
RunAction(SCNAction, String)
RunAction(SCNAction, String, Action)
SetBoundingBox(SCNVector3, SCNVector3)
SetNeedsFocusUpdate()
SetSpeed(nfloat, NSString)
SetSpeed(NFloat, NSString)
ShouldUpdateFocus(UIFocusUpdateContext)
UpdateFocusIfNeeded()
GetEntity(SCNNode)
SetEntity(SCNNode, GKEntity)
xamarinios
namespace SceneKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Register("SCNNode", true)]
public class SCNNode : NSObject, INSCoding, INSCopying, INSSecureCoding, INativeObject, ISCNActionable, ISCNAnimatable, ISCNBoundingVolume, IEnumerable, IEnumerable<SCNNode>, IDisposable, IUIFocusEnvironment, IUIFocusItem
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("convertVector:fromNode:")]
[Introduced(PlatformName.WatchOS, 4, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
public virtual SCNVector3 ConvertVectorFromNode(SCNVector3 vector, SCNNode? node);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API