Vector3
One
SizeInBytes
UnitX
UnitY
UnitZ
X
Y
Z
Zero
Vector3(Single)
Vector3(Vector2)
Vector3(Vector3)
Vector3(Vector4)
Vector3(Single, Single, Single)
Length
LengthFast
LengthSquared
Xy
Add(Vector3)
Add(Vector3)
Add(Vector3, Vector3)
Add(Vector3, Vector3, Vector3)
BaryCentric(Vector3, Vector3, Vector3, Single, Single)
BaryCentric(Vector3, Vector3, Vector3, Single, Single, Vector3)
CalculateAngle(Vector3, Vector3)
CalculateAngle(Vector3, Vector3, Single)
Clamp(Vector3, Vector3, Vector3)
Clamp(Vector3, Vector3, Vector3, Vector3)
ComponentMax(Vector3, Vector3)
ComponentMax(Vector3, Vector3, Vector3)
ComponentMin(Vector3, Vector3)
ComponentMin(Vector3, Vector3, Vector3)
Cross(Vector3, Vector3)
Cross(Vector3, Vector3, Vector3)
Div(Single)
Div(Vector3, Single)
Div(Vector3, Single, Vector3)
Divide(Vector3, Single)
Divide(Vector3, Vector3)
Divide(Vector3, Single, Vector3)
Divide(Vector3, Vector3, Vector3)
Dot(Vector3, Vector3)
Dot(Vector3, Vector3, Single)
Equals(Object)
Equals(Vector3)
GetHashCode()
Lerp(Vector3, Vector3, Single)
Lerp(Vector3, Vector3, Single, Vector3)
Max(Vector3, Vector3)
Min(Vector3, Vector3)
Mult(Single)
Mult(Vector3, Single)
Mult(Vector3, Single, Vector3)
Multiply(Vector3, Single)
Multiply(Vector3, Vector3)
Multiply(Vector3, Single, Vector3)
Multiply(Vector3, Vector3, Vector3)
Normalize()
Normalize(Vector3)
Normalize(Vector3, Vector3)
NormalizeFast()
NormalizeFast(Vector3)
NormalizeFast(Vector3, Vector3)
Scale(Vector3)
Scale(Vector3)
Scale(Single, Single, Single)
Sub(Vector3)
Sub(Vector3)
Sub(Vector3, Vector3)
Sub(Vector3, Vector3, Vector3)
Subtract(Vector3, Vector3)
Subtract(Vector3, Vector3, Vector3)
ToString()
Transform(Vector3, Matrix4)
Transform(Vector3, Quaternion)
Transform(Vector3, Matrix4, Vector3)
Transform(Vector3, Matrix4, Vector4)
Transform(Vector3, Quaternion, Vector3)
TransformNormal(Vector3, Matrix4)
TransformNormal(Vector3, Matrix4, Vector3)
TransformNormalInverse(Vector3, Matrix4)
TransformNormalInverse(Vector3, Matrix4, Vector3)
TransformPerspective(Vector3, Matrix4)
TransformPerspective(Vector3, Matrix4, Vector3)
TransformPosition(Vector3, Matrix4)
TransformPosition(Vector3, Matrix4, Vector3)
TransformVector(Vector3, Matrix4)
TransformVector(Vector3, Matrix4, Vector3)
operator -(Vector3)
operator -(Vector3, Vector3)
operator !=(Vector3, Vector3)
operator *(Single, Vector3)
operator *(Vector3, Single)
operator /(Vector3, Single)
operator +(Vector3, Vector3)
operator ==(Vector3, Vector3)
xamarinwatchos
namespace OpenTK
{
public struct Vector3 : IEquatable<Vector3>
{
[Obsolete("Use static Multiply() method instead.")]
public static void Mult(ref Vector3 a, float f, out Vector3 result);
}
}
Xamarin Android | 0.0 |
---|---|
Xamarin iOS | 0.0 |
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinwatchos | |
Assembly | Xamarin.WatchOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Obsolete | Use static Multiply() method instead. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API