net9.0-ios
namespace GameController
{
[Protocol(Name = "GCPressedStateInput", WrapperType = typeof(GCPressedStateInputWrapper))]
[ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "isPressed", IsProperty = true, IsRequired = true, IsStatic = false, Name = "Pressed", PropertyType = typeof(bool), Selector = "pressed")]
[ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "lastPressedStateTimestamp", IsProperty = true, IsRequired = true, IsStatic = false, Name = "LastPressedStateTimestamp", PropertyType = typeof(double), Selector = "lastPressedStateTimestamp")]
[ProtocolMember(ArgumentSemantic = ArgumentSemantic.None, GetterSelector = "lastPressedStateLatency", IsProperty = true, IsRequired = true, IsStatic = false, Name = "LastPressedStateLatency", PropertyType = typeof(double), Selector = "lastPressedStateLatency")]
[ProtocolMember(ArgumentSemantic = ArgumentSemantic.Copy, GetterSelector = "pressedDidChangeHandler", IsProperty = true, IsRequired = true, IsStatic = false, Name = "PressedDidChangeHandler", ParameterBlockProxy = new[] { typeof(NIDActionArity3V8) }, PropertyType = typeof(Action<IGCPhysicalInputElement, IGCPressedStateInput, bool>), ReturnTypeDelegateProxy = typeof(SDActionArity3V8), Selector = "pressedDidChangeHandler", SetterSelector = "setPressedDidChangeHandler:")]
[SupportedOSPlatform("macos13.0")]
[SupportedOSPlatform("ios16.0")]
[SupportedOSPlatform("maccatalyst16.0")]
[SupportedOSPlatform("tvos16.0")]
public interface IGCPressedStateInput : INativeObject, IDisposable
}
Assembly | Microsoft.iOS , Version=17.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
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.NET | 7.0-ios7.0-tvos8.0-ios8.0-maccatalyst8.0-macos8.0-tvos9.0-ios9.0-maccatalyst9.0-macos9.0-tvos |
OS Platforms | For the selected framework this API is only supported on the following OS platforms:
|