SKFieldNode
SKFieldNode()
SKFieldNode(IntPtr)
SKFieldNode(NativeHandle)
SKFieldNode(NSCoder)
SKFieldNode(NSObjectFlag)
AnimationSpeed
CategoryBitMask
ClassHandle
Direction
Enabled
Exclusive
Falloff
MinimumRadius
Region
Smoothness
Strength
Texture
CraeteVortexField()
CreateCustomField(SKFieldForceEvaluator)
CreateDragField()
CreateElectricField()
CreateLinearGravityField(Vector4)
CreateLinearGravityField(Vector4)
CreateMagneticField()
CreateNoiseField(nfloat, nfloat)
CreateNoiseField(NFloat, NFloat)
CreateRadialGravityField()
CreateSpringField()
CreateTurbulenceField(nfloat, nfloat)
CreateTurbulenceField(NFloat, NFloat)
CreateVelocityField(SKTexture)
CreateVelocityField(Vector4)
CreateVelocityField(Vector4)
CreateVortexField()
xamarinios
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Register("SKFieldNode", true)]
public class SKFieldNode : SKNode
{
[Obsolete("Use the method 'CreateVortexField' instead.")]
public static SKFieldNode CraeteVortexField();
}
}
Xamarin iOS | 0.0 |
---|---|
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Obsolete | Use the method 'CreateVortexField' instead. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API