Angle
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All)
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, All)
DrawArraysInstanced(All, Int32, Int32, Int32)
DrawElementsInstanced(All, Int32, All, IntPtr, Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3, Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[], Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[,], Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[,,], Int32)
GetTranslatedShaderSource(Int32, Int32, Int32, StringBuilder)
GetTranslatedShaderSource(Int32, Int32, Int32[], StringBuilder)
GetTranslatedShaderSource(Int32, Int32, Int32*, StringBuilder)
GetTranslatedShaderSource(UInt32, Int32, Int32, StringBuilder)
GetTranslatedShaderSource(UInt32, Int32, Int32[], StringBuilder)
GetTranslatedShaderSource(UInt32, Int32, Int32*, StringBuilder)
RenderbufferStorageMultisample(All, Int32, All, Int32, Int32)
VertexAttribDivisor(Int32, Int32)
VertexAttribDivisor(UInt32, UInt32)
monoandroid
namespace OpenTK.Graphics.ES20
{
public sealed class GL : GraphicsBindingsBase
{
public static class Angle
{
[AutoGenerated(Category = "2.0", EntryPoint = "glGetTranslatedShaderSourceANGLE", Version = "2.0")]
[CLSCompliant(false)]
public static void GetTranslatedShaderSource(uint shader, int bufsize, out int length, StringBuilder source);
}
}
}
Xamarin Android | 0.0 |
---|---|
Information specific to monoandroid | |
Assembly | OpenTK-1.0 , Version=1.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API