Angle
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All)
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, All)
DrawArraysInstanced(All, Int32, Int32, Int32)
DrawElementsInstanced(All, Int32, All, IntPtr, Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3, Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[], Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[,], Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[,,], Int32)
GetTranslatedShaderSource(Int32, Int32, Int32, StringBuilder)
GetTranslatedShaderSource(Int32, Int32, Int32[], StringBuilder)
GetTranslatedShaderSource(Int32, Int32, Int32*, StringBuilder)
GetTranslatedShaderSource(UInt32, Int32, Int32, StringBuilder)
GetTranslatedShaderSource(UInt32, Int32, Int32[], StringBuilder)
GetTranslatedShaderSource(UInt32, Int32, Int32*, StringBuilder)
RenderbufferStorageMultisample(All, Int32, All, Int32, Int32)
VertexAttribDivisor(Int32, Int32)
VertexAttribDivisor(UInt32, UInt32)
monoandroid
namespace OpenTK.Graphics.ES20
{
public sealed class GL : GraphicsBindingsBase
{
public static class Angle
{
[AutoGenerated(Category = "2.0", EntryPoint = "glRenderbufferStorageMultisampleANGLE", Version = "2.0")]
public static void RenderbufferStorageMultisample(All target, int samples, All internalformat, int width, int height);
}
}
}
Xamarin Android | 0.0 |
---|---|
Information specific to monoandroid | |
Assembly | OpenTK-1.0 , Version=1.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API