IMTLBlitCommandEncoder
Copy(IMTLTexture, IMTLTexture)
Copy(IMTLIndirectCommandBuffer, NSRange, IMTLIndirectCommandBuffer, nuint)
Copy(IMTLTexture, nuint, nuint, IMTLTexture, nuint, nuint, nuint, nuint)
CopyFromBuffer(IMTLBuffer, nuint, IMTLBuffer, nuint, nuint)
CopyFromBuffer(IMTLBuffer, nuint, IMTLBuffer, nuint, nuint)
CopyFromBuffer(IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromBuffer(IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromBuffer(IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin, MTLBlitOption)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin)
CopyFromTexture(IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint, MTLBlitOption)
FillBuffer(IMTLBuffer, NSRange, Byte)
GenerateMipmapsForTexture(IMTLTexture)
GetTextureAccessCounters(IMTLTexture, MTLRegion, nuint, nuint, Boolean, IMTLBuffer, nuint)
Optimize(IMTLIndirectCommandBuffer, NSRange)
OptimizeContentsForCpuAccess(IMTLTexture)
OptimizeContentsForCpuAccess(IMTLTexture, nuint, nuint)
OptimizeContentsForGpuAccess(IMTLTexture)
OptimizeContentsForGpuAccess(IMTLTexture, nuint, nuint)
ResetCommands(IMTLIndirectCommandBuffer, NSRange)
ResetTextureAccessCounters(IMTLTexture, MTLRegion, nuint, nuint)
ResolveCounters(IMTLCounterSampleBuffer, NSRange, IMTLBuffer, nuint)
SampleCounters(IMTLCounterSampleBuffer, nuint, Boolean)
Synchronize(IMTLResource)
Synchronize(IMTLTexture, nuint, nuint)
Synchronize(IMTLTexture, nuint, nuint)
Update(IMTLFence)
Wait(IMTLFence)
Copy(IMTLBlitCommandEncoder, IMTLTexture, IMTLTexture)
Copy(IMTLBlitCommandEncoder, IMTLIndirectCommandBuffer, NSRange, IMTLIndirectCommandBuffer, nuint)
Copy(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint, IMTLTexture, nuint, nuint, nuint, nuint)
CopyFromBuffer(IMTLBlitCommandEncoder, IMTLBuffer, nuint, nuint, nuint, MTLSize, IMTLTexture, nuint, nuint, MTLOrigin, MTLBlitOption)
CopyFromTexture(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint, MTLOrigin, MTLSize, IMTLBuffer, nuint, nuint, nuint, MTLBlitOption)
GetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint, Boolean, IMTLBuffer, nuint)
GetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint, Boolean, IMTLBuffer, nuint)
Optimize(IMTLBlitCommandEncoder, IMTLIndirectCommandBuffer, NSRange)
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)
ResetCommands(IMTLBlitCommandEncoder, IMTLIndirectCommandBuffer, NSRange)
ResetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint)
ResetTextureAccessCounters(IMTLBlitCommandEncoder, IMTLTexture, MTLRegion, nuint, nuint)
ResolveCounters(IMTLBlitCommandEncoder, MTLCounterSampleBuffer, NSRange, IMTLBuffer, nuint)
SampleCounters(IMTLBlitCommandEncoder, MTLCounterSampleBuffer, nuint, Boolean)
Update(IMTLBlitCommandEncoder, IMTLFence)
Wait(IMTLBlitCommandEncoder, IMTLFence)
xamarinios
namespace Metal
{
public static class MTLBlitCommandEncoder_Extensions
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Introduced(PlatformName.TvOS, 13, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 15, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 13, 0, PlatformArchitecture.All, null)]
public static void Copy(this IMTLBlitCommandEncoder! This, IMTLTexture! sourceTexture, nuint sourceSlice, nuint sourceLevel, IMTLTexture! destinationTexture, nuint destinationSlice, nuint destinationLevel, nuint sliceCount, nuint levelCount);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API