NV
BlendBarrier()
BlendParameter(All, Int32)
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All)
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, All)
CopyBufferSubData(All, All, IntPtr, IntPtr, IntPtr)
CoverageMask(Boolean)
CoverageOperation(All)
DeleteFences(Int32, Int32)
DeleteFences(Int32, Int32[])
DeleteFences(Int32, Int32*)
DeleteFences(Int32, UInt32)
DeleteFences(Int32, UInt32[])
DeleteFences(Int32, UInt32*)
DrawArraysInstanced(All, Int32, Int32, Int32)
DrawBuffers(Int32, All)
DrawBuffers(Int32, All[])
DrawBuffers(Int32, All*)
DrawElementsInstanced(All, Int32, All, IntPtr, Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3, Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[], Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[,], Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[,,], Int32)
FinishFence(Int32)
FinishFence(UInt32)
GenFences(Int32, Int32)
GenFences(Int32, Int32[])
GenFences(Int32, Int32*)
GenFences(Int32, UInt32)
GenFences(Int32, UInt32[])
GenFences(Int32, UInt32*)
GetFence(Int32, All, Int32)
GetFence(Int32, All, Int32[])
GetFence(Int32, All, Int32*)
GetFence(UInt32, All, Int32)
GetFence(UInt32, All, Int32[])
GetFence(UInt32, All, Int32*)
IsFence(Int32)
IsFence(UInt32)
ReadBuffer(All)
RenderbufferStorageMultisample(All, Int32, All, Int32, Int32)
SetFence(Int32, All)
SetFence(UInt32, All)
TestFence(Int32)
TestFence(UInt32)
UniformMatrix2x3(Int32, Int32, Boolean, Single)
UniformMatrix2x3(Int32, Int32, Boolean, Single[])
UniformMatrix2x3(Int32, Int32, Boolean, Single*)
UniformMatrix2x4(Int32, Int32, Boolean, Single)
UniformMatrix2x4(Int32, Int32, Boolean, Single[])
UniformMatrix2x4(Int32, Int32, Boolean, Single*)
UniformMatrix3x2(Int32, Int32, Boolean, Single)
UniformMatrix3x2(Int32, Int32, Boolean, Single[])
UniformMatrix3x2(Int32, Int32, Boolean, Single*)
UniformMatrix3x4(Int32, Int32, Boolean, Single)
UniformMatrix3x4(Int32, Int32, Boolean, Single[])
UniformMatrix3x4(Int32, Int32, Boolean, Single*)
UniformMatrix4x2(Int32, Int32, Boolean, Single)
UniformMatrix4x2(Int32, Int32, Boolean, Single[])
UniformMatrix4x2(Int32, Int32, Boolean, Single*)
UniformMatrix4x3(Int32, Int32, Boolean, Single)
UniformMatrix4x3(Int32, Int32, Boolean, Single[])
UniformMatrix4x3(Int32, Int32, Boolean, Single*)
VertexAttribDivisor(Int32, Int32)
VertexAttribDivisor(UInt32, UInt32)
monoandroid
namespace OpenTK.Graphics.ES20
{
public sealed class GL : GraphicsBindingsBase
{
public static class NV
{
[AutoGenerated(Category = "2.0", EntryPoint = "glUniformMatrix4x3fvNV", Version = "2.0")]
public static void UniformMatrix4x3(int location, int count, bool transpose, float[] value);
}
}
}
Xamarin Android | 0.0 |
---|---|
Information specific to monoandroid | |
Assembly | OpenTK-1.0 , Version=1.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API