xamarinios
namespace MetalPerformanceShaders
{
    [Protocol(Name = "MPSNDArrayAllocator", WrapperType = typeof(MPSNDArrayAllocatorWrapper))]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "AllocateArray", ParameterByRef = new[] { false, false, false }, ParameterType = new[] { typeof(IMTLCommandBuffer), typeof(MPSNDArrayDescriptor), typeof(MPSKernel) }, ReturnType = typeof(MPSNDArray), Selector = "arrayForCommandBuffer:arrayDescriptor:kernel:")]
    public interface IMPSNDArrayAllocator : INSCoding, INSCopying, INSSecureCoding, INativeObject, IDisposable
}
Assembly Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065
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05/01/2024
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