MPSTriangleAccelerationStructure
MPSTriangleAccelerationStructure(IMTLDevice)
MPSTriangleAccelerationStructure(IntPtr)
MPSTriangleAccelerationStructure(MPSAccelerationStructureGroup)
MPSTriangleAccelerationStructure(NativeHandle)
MPSTriangleAccelerationStructure(NSCoder)
MPSTriangleAccelerationStructure(NSObjectFlag)
MPSTriangleAccelerationStructure(NSCoder, IMTLDevice)
MPSTriangleAccelerationStructure(NSCoder, MPSAccelerationStructureGroup)
ClassHandle
IndexBuffer
IndexBufferOffset
IndexType
MaskBuffer
MaskBufferOffset
TriangleCount
VertexBuffer
VertexBufferOffset
VertexStride
xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 12, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 14, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 12, 0, PlatformArchitecture.All, null)]
[Register("MPSTriangleAccelerationStructure", true)]
public class MPSTriangleAccelerationStructure : MPSAccelerationStructure
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API