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  1. Catalog
  2. MetalPerformanceShaders
  3. MPSTriangleAccelerationStructure
  4. MPSTriangleAccelerationStructure(NSObjectFlag)
  • MPSTriangleAccelerationStructure
    • MPSTriangleAccelerationStructure(IMTLDevice)
    • MPSTriangleAccelerationStructure(IntPtr)
    • MPSTriangleAccelerationStructure(MPSAccelerationStructureGroup)
    • MPSTriangleAccelerationStructure(NativeHandle)
    • MPSTriangleAccelerationStructure(NSCoder)
    • MPSTriangleAccelerationStructure(NSObjectFlag)
    • MPSTriangleAccelerationStructure(NSCoder, IMTLDevice)
    • MPSTriangleAccelerationStructure(NSCoder, MPSAccelerationStructureGroup)
    • ClassHandle
    • IndexBuffer
    • IndexBufferOffset
    • IndexType
    • MaskBuffer
    • MaskBufferOffset
    • TriangleCount
    • VertexBuffer
    • VertexBufferOffset
    • VertexStride
xamarinmac
namespace MetalPerformanceShaders
{
    [Introduced(PlatformName.TvOS, 12, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 14, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 12, 0, PlatformArchitecture.All, null)]
    [Register("MPSTriangleAccelerationStructure", true)]
    public class MPSTriangleAccelerationStructure : MPSAccelerationStructure
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [EditorBrowsable(EditorBrowsableState.Advanced)]
        protected MPSTriangleAccelerationStructure(NSObjectFlag! t);
    }
}
.NET
6.07.08.09.0
Information specific to xamarinmac
Assembly

Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

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  • Package-provided API
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03/18/2025
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