xamarinmac
namespace GameplayKit
{
[Introduced(PlatformName.iOS, 9, 1, PlatformArchitecture.All, null)]
[Introduced(PlatformName.TvOS, 9, 0, PlatformArchitecture.All, null)]
[Protocol(Name = "GKStrategist", WrapperType = typeof(GKStrategistWrapper))]
[ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "GetBestMoveForActivePlayer", ReturnType = typeof(IGKGameModelUpdate), Selector = "bestMoveForActivePlayer")]
[ProtocolMember(ArgumentSemantic = ArgumentSemantic.Retain, GetterSelector = "gameModel", IsProperty = true, IsRequired = true, IsStatic = false, Name = "GameModel", PropertyType = typeof(IGKGameModel), Selector = "gameModel", SetterSelector = "setGameModel:")]
[ProtocolMember(ArgumentSemantic = ArgumentSemantic.Retain, GetterSelector = "randomSource", IsProperty = true, IsRequired = true, IsStatic = false, Name = "RandomSource", PropertyType = typeof(IGKRandom), Selector = "randomSource", SetterSelector = "setRandomSource:")]
public interface IGKStrategist : INativeObject, IDisposable
{
[Preserve(Conditional = true)]
IGKRandom? RandomSource
{
[Export("randomSource", ArgumentSemantic.Retain)]
get;
[Export("setRandomSource:", ArgumentSemantic.Retain)]
set;
}
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |