xamarinmac
namespace GameplayKit
{
    [Introduced(PlatformName.iOS, 9, 1, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.TvOS, 9, 0, PlatformArchitecture.All, null)]
    [Protocol(Name = "GKStrategist", WrapperType = typeof(GKStrategistWrapper))]
    [ProtocolMember(IsProperty = false, IsRequired = true, IsStatic = false, Name = "GetBestMoveForActivePlayer", ReturnType = typeof(IGKGameModelUpdate), Selector = "bestMoveForActivePlayer")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.Retain, GetterSelector = "gameModel", IsProperty = true, IsRequired = true, IsStatic = false, Name = "GameModel", PropertyType = typeof(IGKGameModel), Selector = "gameModel", SetterSelector = "setGameModel:")]
    [ProtocolMember(ArgumentSemantic = ArgumentSemantic.Retain, GetterSelector = "randomSource", IsProperty = true, IsRequired = true, IsStatic = false, Name = "RandomSource", PropertyType = typeof(IGKRandom), Selector = "randomSource", SetterSelector = "setRandomSource:")]
    public interface IGKStrategist : INativeObject, IDisposable
    {
        [Preserve(Conditional = true)]
        IGKGameModel? GameModel
        {
            [Export("gameModel", ArgumentSemantic.Retain)]
            get;
            [Export("setGameModel:", ArgumentSemantic.Retain)]
            set;
        }

    }
}
.NET 6.07.08.09.0
Information specific to xamarinmac
Assembly

Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API

01/12/2025
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