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  1. Catalog
  2. GameplayKit
  3. GKNoiseMap
  4. GKNoiseMap(IntPtr)
  • GKNoiseMap
    • GKNoiseMap()
    • GKNoiseMap(GKNoise)
    • GKNoiseMap(IntPtr)
    • GKNoiseMap(NativeHandle)
    • GKNoiseMap(NSObjectFlag)
    • GKNoiseMap(GKNoise, NVector2d, NVector2d, NVector2i, Boolean)
    • GKNoiseMap(GKNoise, Vector2d, Vector2d, Vector2i, Boolean)
    • ClassHandle
    • Origin
    • SampleCount
    • Seamless
    • Size
    • FromNoise(GKNoise)
    • FromNoise(GKNoise, NVector2d, NVector2d, NVector2i, Boolean)
    • FromNoise(GKNoise, Vector2d, Vector2d, Vector2i, Boolean)
    • GetInterpolatedValue(Vector2)
    • GetInterpolatedValue(Vector2)
    • GetValue(NVector2i)
    • GetValue(Vector2i)
    • SetValue(Single, NVector2i)
    • SetValue(Single, Vector2i)
xamarinios
namespace GameplayKit
{
    [Introduced(PlatformName.iOS, 10, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.TvOS, 10, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 12, PlatformArchitecture.All, null)]
    [Register("GKNoiseMap", true)]
    public class GKNoiseMap : NSObject
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [EditorBrowsable(EditorBrowsableState.Advanced)]
        protected internal GKNoiseMap(IntPtr handle);
    }
}
Xamarin iOS
0.0
Xamarin macOS
0.0
Xamarin tvOS
0.0
Information specific to xamarinios
Assembly

Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API
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03/18/2025
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