MPSMatrixSolveTriangular
MPSMatrixSolveTriangular(IMTLDevice)
MPSMatrixSolveTriangular(IntPtr)
MPSMatrixSolveTriangular(NativeHandle)
MPSMatrixSolveTriangular(NSCoder)
MPSMatrixSolveTriangular(NSObjectFlag)
MPSMatrixSolveTriangular(NSCoder, IMTLDevice)
MPSMatrixSolveTriangular(IMTLDevice, Boolean, Boolean, Boolean, Boolean, nuint, nuint, Double)
MPSMatrixSolveTriangular(IMTLDevice, Boolean, Boolean, Boolean, Boolean, nuint, nuint, Double)
ClassHandle
EncodeToCommandBuffer(IMTLCommandBuffer, MPSMatrix, MPSMatrix, MPSMatrix)
xamarinios
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 11, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 0, PlatformArchitecture.All, null)]
[Register("MPSMatrixSolveTriangular", true)]
public class MPSMatrixSolveTriangular : MPSMatrixBinaryKernel
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("encodeToCommandBuffer:sourceMatrix:rightHandSideMatrix:solutionMatrix:")]
public virtual void EncodeToCommandBuffer(IMTLCommandBuffer! commandBuffer, MPSMatrix! sourceMatrix, MPSMatrix! rightHandSideMatrix, MPSMatrix! solutionMatrix);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API