AVAudioEnvironmentNode
AVAudioEnvironmentNode()
AVAudioEnvironmentNode(IntPtr)
AVAudioEnvironmentNode(NativeHandle)
AVAudioEnvironmentNode(NSObjectFlag)
ApplicableRenderingAlgorithms
ClassHandle
DistanceAttenuationParameters
ListenerAngularOrientation
ListenerPosition
ListenerVectorOrientation
NextAvailableInputBus
Obstruction
Occlusion
OutputType
OutputVolume
Pan
PointSourceInHeadMode
Position
Rate
RenderingAlgorithm
ReverbBlend
ReverbParameters
SourceMode
Volume
ApplicableRenderingAlgorithms()
DestinationForMixer(AVAudioNode, nuint)
DestinationForMixer(AVAudioNode, nuint)
GetPointSourceInHeadMode()
GetSourceMode()
SetPointSourceInHeadMode(AVAudio3DMixingPointSourceInHeadMode)
SetSourceMode(AVAudio3DMixingSourceMode)
xamarinios
namespace AVFoundation
{
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Register("AVAudioEnvironmentNode", true)]
[Unavailable(PlatformName.WatchOS, PlatformArchitecture.All, null)]
public class AVAudioEnvironmentNode : AVAudioNode, IAVAudio3DMixing, IAVAudioMixing, IAVAudioStereoMixing, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Unavailable(PlatformName.WatchOS, PlatformArchitecture.All, null)]
public virtual float Occlusion
{
[Export("occlusion")]
get;
[Export("setOcclusion:")]
set;
}
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API