MDLSkyCubeTexture
MDLSkyCubeTexture(IntPtr)
MDLSkyCubeTexture(NativeHandle)
MDLSkyCubeTexture(NSObjectFlag)
MDLSkyCubeTexture(String, MDLTextureChannelEncoding, NVector2i, Single, Single, Single, Single)
MDLSkyCubeTexture(String, MDLTextureChannelEncoding, Vector2i, Single, Single, Single, Single)
MDLSkyCubeTexture(NSData, Boolean, String, NVector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
MDLSkyCubeTexture(NSData, Boolean, String, Vector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
MDLSkyCubeTexture(String, MDLTextureChannelEncoding, NVector2i, Single, Single, Single, Single, Single)
MDLSkyCubeTexture(String, MDLTextureChannelEncoding, Vector2i, Single, Single, Single, Single, Single)
Brightness
ClassHandle
Contrast
Exposure
Gamma
GroundAlbedo
GroundColor
HighDynamicRangeCompression
HorizonElevation
Saturation
SunAzimuth
SunElevation
Turbidity
UpperAtmosphereScattering
UpdateTexture()
xamarinmac
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLSkyCubeTexture", true)]
public class MDLSkyCubeTexture : MDLTexture
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("updateTexture")]
public virtual void UpdateTexture();
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API