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  1. Catalog
  2. ModelIO
  3. MDLSkyCubeTexture
  • MDLSkyCubeTexture
    • MDLSkyCubeTexture(IntPtr)
    • MDLSkyCubeTexture(NativeHandle)
    • MDLSkyCubeTexture(NSObjectFlag)
    • MDLSkyCubeTexture(String, MDLTextureChannelEncoding, NVector2i, Single, Single, Single, Single)
    • MDLSkyCubeTexture(String, MDLTextureChannelEncoding, Vector2i, Single, Single, Single, Single)
    • MDLSkyCubeTexture(NSData, Boolean, String, NVector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
    • MDLSkyCubeTexture(NSData, Boolean, String, Vector2i, nint, nuint, MDLTextureChannelEncoding, Boolean)
    • MDLSkyCubeTexture(String, MDLTextureChannelEncoding, NVector2i, Single, Single, Single, Single, Single)
    • MDLSkyCubeTexture(String, MDLTextureChannelEncoding, Vector2i, Single, Single, Single, Single, Single)
    • Brightness
    • ClassHandle
    • Contrast
    • Exposure
    • Gamma
    • GroundAlbedo
    • GroundColor
    • HighDynamicRangeCompression
    • HorizonElevation
    • Saturation
    • SunAzimuth
    • SunElevation
    • Turbidity
    • UpperAtmosphereScattering
    • UpdateTexture()
xamarinmac
namespace ModelIO
{
    [Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
    [Register("MDLSkyCubeTexture", true)]
    public class MDLSkyCubeTexture : MDLTexture
}
.NET
6.07.08.09.0
Information specific to xamarinmac
Assembly

Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API
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03/18/2025
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