SCNVector4
One
SizeInBytes
UnitW
UnitX
UnitY
UnitZ
W
X
Y
Z
Zero
SCNVector4(SCNVector3)
SCNVector4(SCNVector4)
SCNVector4(Vector2)
SCNVector4(Vector2)
SCNVector4(Vector3)
SCNVector4(Vector3)
SCNVector4(Vector4)
SCNVector4(Vector4)
SCNVector4(SCNVector3, nfloat)
SCNVector4(SCNVector3, NFloat)
SCNVector4(SCNVector3, Single)
SCNVector4(nfloat, nfloat, nfloat, nfloat)
SCNVector4(NFloat, NFloat, NFloat, NFloat)
SCNVector4(Single, Single, Single, Single)
Length
LengthFast
LengthSquared
Xy
Xyz
Add(SCNVector4, SCNVector4)
Add(SCNVector4, SCNVector4, SCNVector4)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, nfloat, nfloat)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, NFloat, NFloat)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, Single, Single)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, nfloat, nfloat, SCNVector4)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, NFloat, NFloat, SCNVector4)
BaryCentric(SCNVector4, SCNVector4, SCNVector4, Single, Single, SCNVector4)
Clamp(SCNVector4, SCNVector4, SCNVector4)
Clamp(SCNVector4, SCNVector4, SCNVector4, SCNVector4)
Div(SCNVector4, nfloat)
Div(SCNVector4, NFloat)
Div(SCNVector4, Single)
Div(SCNVector4, nfloat, SCNVector4)
Div(SCNVector4, NFloat, SCNVector4)
Div(SCNVector4, Single, SCNVector4)
Divide(SCNVector4, nfloat)
Divide(SCNVector4, NFloat)
Divide(SCNVector4, SCNVector4)
Divide(SCNVector4, Single)
Divide(SCNVector4, nfloat, SCNVector4)
Divide(SCNVector4, NFloat, SCNVector4)
Divide(SCNVector4, SCNVector4, SCNVector4)
Divide(SCNVector4, Single, SCNVector4)
Dot(SCNVector4, SCNVector4)
Dot(SCNVector4, SCNVector4, nfloat)
Dot(SCNVector4, SCNVector4, NFloat)
Dot(SCNVector4, SCNVector4, Single)
Equals(Object)
Equals(SCNVector4)
GetHashCode()
Lerp(SCNVector4, SCNVector4, nfloat)
Lerp(SCNVector4, SCNVector4, NFloat)
Lerp(SCNVector4, SCNVector4, Single)
Lerp(SCNVector4, SCNVector4, nfloat, SCNVector4)
Lerp(SCNVector4, SCNVector4, NFloat, SCNVector4)
Lerp(SCNVector4, SCNVector4, Single, SCNVector4)
Max(SCNVector4, SCNVector4)
Max(SCNVector4, SCNVector4, SCNVector4)
Min(SCNVector4, SCNVector4)
Min(SCNVector4, SCNVector4, SCNVector4)
Mult(SCNVector4, nfloat)
Mult(SCNVector4, NFloat)
Mult(SCNVector4, Single)
Mult(SCNVector4, nfloat, SCNVector4)
Mult(SCNVector4, NFloat, SCNVector4)
Mult(SCNVector4, Single, SCNVector4)
Multiply(SCNVector4, nfloat)
Multiply(SCNVector4, NFloat)
Multiply(SCNVector4, SCNVector4)
Multiply(SCNVector4, Single)
Multiply(SCNVector4, nfloat, SCNVector4)
Multiply(SCNVector4, NFloat, SCNVector4)
Multiply(SCNVector4, SCNVector4, SCNVector4)
Multiply(SCNVector4, Single, SCNVector4)
Normalize()
Normalize(SCNVector4)
Normalize(SCNVector4, SCNVector4)
NormalizeFast()
NormalizeFast(SCNVector4)
NormalizeFast(SCNVector4, SCNVector4)
Sub(SCNVector4, SCNVector4)
Sub(SCNVector4, SCNVector4, SCNVector4)
Subtract(SCNVector4, SCNVector4)
Subtract(SCNVector4, SCNVector4, SCNVector4)
ToString()
Transform(SCNVector4, SCNMatrix4)
Transform(SCNVector4, SCNMatrix4, SCNVector4)
explicit operator nfloat*(SCNVector4)
explicit operator NFloat*(SCNVector4)
explicit operator nint(SCNVector4)
explicit operator Single*(SCNVector4)
explicit operator Vector4(SCNVector4)
explicit operator Vector4(SCNVector4)
implicit operator SCNVector4(Vector4)
implicit operator SCNVector4(Vector4)
operator -(SCNVector4)
operator -(SCNVector4, SCNVector4)
operator !=(SCNVector4, SCNVector4)
operator *(nfloat, SCNVector4)
operator *(NFloat, SCNVector4)
operator *(SCNVector4, nfloat)
operator *(SCNVector4, NFloat)
operator *(SCNVector4, Single)
operator *(Single, SCNVector4)
operator /(SCNVector4, nfloat)
operator /(SCNVector4, NFloat)
operator /(SCNVector4, Single)
operator +(SCNVector4, SCNVector4)
operator ==(SCNVector4, SCNVector4)
xamarinios
namespace SceneKit
{
public struct SCNVector4 : IEquatable<SCNVector4>
{
public static explicit operator Vector4(SCNVector4 source);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API