MDLSubmesh
MDLSubmesh()
MDLSubmesh(IntPtr)
MDLSubmesh(NativeHandle)
MDLSubmesh(NSObjectFlag)
MDLSubmesh(MDLSubmesh, MDLIndexBitDepth, MDLGeometryType)
MDLSubmesh(IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial)
MDLSubmesh(IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial)
MDLSubmesh(String, IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial)
MDLSubmesh(String, IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial)
MDLSubmesh(String, IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial, MDLSubmeshTopology)
MDLSubmesh(String, IMDLMeshBuffer, nuint, MDLIndexBitDepth, MDLGeometryType, MDLMaterial, MDLSubmeshTopology)
ClassHandle
GeometryType
IndexBuffer
IndexCount
IndexType
Material
Name
Topology
FromGeometryElement(SCNGeometryElement)
FromGeometryElement(SCNGeometryElement, IMDLMeshBufferAllocator)
GetIndexBuffer(MDLIndexBitDepth)
xamarinmac
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLSubmesh", true)]
public class MDLSubmesh : NSObject, IMDLNamed, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("initWithMDLSubmesh:indexType:geometryType:")]
public MDLSubmesh(MDLSubmesh! indexBuffer, MDLIndexBitDepth indexType, MDLGeometryType geometryType);
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API