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  1. Catalog
  2. ModelIO
  3. MDLCamera
  4. LookAt(Vector3)
  • MDLCamera
    • MDLCamera()
    • MDLCamera(IntPtr)
    • MDLCamera(NativeHandle)
    • MDLCamera(NSObjectFlag)
    • ApertureBladeCount
    • BarrelDistortion
    • ChromaticAberration
    • ClassHandle
    • Exposure
    • ExposureCompression
    • FarVisibilityDistance
    • FieldOfView
    • FisheyeDistortion
    • Flash
    • FocalLength
    • FocusDistance
    • FStop
    • MaximumCircleOfConfusion
    • NearVisibilityDistance
    • OpticalVignetting
    • Projection
    • ProjectionMatrix
    • ProjectionMatrix4x4
    • SensorAspect
    • SensorEnlargement
    • SensorShift
    • SensorVerticalAperture
    • ShutterOpenInterval
    • WorldToMetersConversionScale
    • BokehKernelWithSize(NVector2i)
    • BokehKernelWithSize(Vector2i)
    • FrameBoundingBox(MDLAxisAlignedBoundingBox, Boolean)
    • FromSceneCamera(SCNCamera)
    • LookAt(Vector3)
    • LookAt(Vector3)
    • LookAt(Vector3, Vector3)
    • LookAt(Vector3, Vector3)
    • RayTo(NVector2i, NVector2i)
    • RayTo(Vector2i, Vector2i)
xamarinios
namespace ModelIO
{
    [Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
    [Register("MDLCamera", true)]
    public class MDLCamera : MDLObject
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [Export("lookAt:")]
        public virtual void LookAt(Vector3 focusPosition);
    }
}
Xamarin iOS
0.0
Xamarin macOS
0.0
Xamarin tvOS
0.0
Information specific to xamarinios
Assembly

Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API
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03/18/2025
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