MDLCamera
MDLCamera()
MDLCamera(IntPtr)
MDLCamera(NativeHandle)
MDLCamera(NSObjectFlag)
ApertureBladeCount
BarrelDistortion
ChromaticAberration
ClassHandle
Exposure
ExposureCompression
FarVisibilityDistance
FieldOfView
FisheyeDistortion
Flash
FocalLength
FocusDistance
FStop
MaximumCircleOfConfusion
NearVisibilityDistance
OpticalVignetting
Projection
ProjectionMatrix
ProjectionMatrix4x4
SensorAspect
SensorEnlargement
SensorShift
SensorVerticalAperture
ShutterOpenInterval
WorldToMetersConversionScale
BokehKernelWithSize(NVector2i)
BokehKernelWithSize(Vector2i)
FrameBoundingBox(MDLAxisAlignedBoundingBox, Boolean)
FromSceneCamera(SCNCamera)
LookAt(Vector3)
LookAt(Vector3)
LookAt(Vector3, Vector3)
LookAt(Vector3, Vector3)
RayTo(NVector2i, NVector2i)
RayTo(Vector2i, Vector2i)
xamarinios
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLCamera", true)]
public class MDLCamera : MDLObject
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("rayTo:forViewPort:")]
public virtual Vector3 RayTo(Vector2i pixel, Vector2i size);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API