MDLTransform
MDLTransform()
MDLTransform(IMDLTransformComponent)
MDLTransform(IntPtr)
MDLTransform(Matrix4)
MDLTransform(NativeHandle)
MDLTransform(NMatrix4)
MDLTransform(NMatrix4)
MDLTransform(NSObjectFlag)
MDLTransform(IMDLTransformComponent, Boolean)
MDLTransform(Matrix4, Boolean)
MDLTransform(NMatrix4, Boolean)
MDLTransform(NMatrix4, Boolean)
ClassHandle
KeyTimes
Matrix
MaximumTime
MinimumTime
ResetsTransform
Rotation
Scale
Shear
Translation
Copy(NSZone)
CreateGlobalTransform(MDLObject, Double)
CreateGlobalTransform4x4(MDLObject, Double)
GetLocalTransform(Double)
GetRotation(Double)
GetRotationMatrix(Double)
GetRotationMatrix4x4(Double)
GetScale(Double)
GetShear(Double)
GetTranslation(Double)
SetIdentity()
SetLocalTransform(Matrix4)
SetLocalTransform(NMatrix4)
SetLocalTransform(Matrix4, Double)
SetLocalTransform(NMatrix4, Double)
SetMatrix(Matrix4, Double)
SetMatrix(NMatrix4, Double)
SetMatrix4x4(NMatrix4, Double)
SetRotation(Vector3, Double)
SetRotation(Vector3, Double)
SetScale(Vector3, Double)
SetScale(Vector3, Double)
SetShear(Vector3, Double)
SetShear(Vector3, Double)
SetTranslation(Vector3, Double)
SetTranslation(Vector3, Double)
xamarinios
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLTransform", true)]
public class MDLTransform : NSObject, INSCopying, IMDLComponent, IMDLTransformComponent, INativeObject, IDisposable
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("setRotation:forTime:")]
public virtual void SetRotation(Vector3 rotation, double time);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API