MDLTransform
MDLTransform()
MDLTransform(IMDLTransformComponent)
MDLTransform(IntPtr)
MDLTransform(Matrix4)
MDLTransform(NativeHandle)
MDLTransform(NMatrix4)
MDLTransform(NMatrix4)
MDLTransform(NSObjectFlag)
MDLTransform(IMDLTransformComponent, Boolean)
MDLTransform(Matrix4, Boolean)
MDLTransform(NMatrix4, Boolean)
MDLTransform(NMatrix4, Boolean)
ClassHandle
KeyTimes
Matrix
MaximumTime
MinimumTime
ResetsTransform
Rotation
Scale
Shear
Translation
Copy(NSZone)
CreateGlobalTransform(MDLObject, Double)
CreateGlobalTransform4x4(MDLObject, Double)
GetLocalTransform(Double)
GetRotation(Double)
GetRotationMatrix(Double)
GetRotationMatrix4x4(Double)
GetScale(Double)
GetShear(Double)
GetTranslation(Double)
SetIdentity()
SetLocalTransform(Matrix4)
SetLocalTransform(NMatrix4)
SetLocalTransform(Matrix4, Double)
SetLocalTransform(NMatrix4, Double)
SetMatrix(Matrix4, Double)
SetMatrix(NMatrix4, Double)
SetMatrix4x4(NMatrix4, Double)
SetRotation(Vector3, Double)
SetRotation(Vector3, Double)
SetScale(Vector3, Double)
SetScale(Vector3, Double)
SetShear(Vector3, Double)
SetShear(Vector3, Double)
SetTranslation(Vector3, Double)
SetTranslation(Vector3, Double)
xamarinios
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLTransform", true)]
public class MDLTransform : NSObject, INSCopying, IMDLComponent, IMDLTransformComponent, INativeObject, IDisposable
{
public static NMatrix4 CreateGlobalTransform4x4(MDLObject obj, double atTime);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinios | |
Assembly | Xamarin.iOS , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API