MPSCnnPooling
MPSCnnPooling(IntPtr)
MPSCnnPooling(NativeHandle)
MPSCnnPooling(NSCoder)
MPSCnnPooling(NSObjectFlag)
MPSCnnPooling(NSCoder, IMTLDevice)
MPSCnnPooling(IMTLDevice, nuint, nuint)
MPSCnnPooling(IMTLDevice, nuint, nuint)
MPSCnnPooling(IMTLDevice, nuint, nuint, nuint, nuint)
MPSCnnPooling(IMTLDevice, nuint, nuint, nuint, nuint)
ClassHandle
KernelHeight
KernelWidth
StrideInPixelsX
StrideInPixelsY
xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.iOS, 10, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.TvOS, 10, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, PlatformArchitecture.All, null)]
[Register("MPSCNNPooling", true)]
public class MPSCnnPooling : MPSCnnKernel
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[DesignatedInitializer]
[Export("initWithDevice:kernelWidth:kernelHeight:strideInPixelsX:strideInPixelsY:")]
public MPSCnnPooling(IMTLDevice! device, nuint kernelWidth, nuint kernelHeight, nuint strideInPixelsX, nuint strideInPixelsY);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API