MPSCnnPoolingMaxGradientNode
MPSCnnPoolingMaxGradientNode(IntPtr)
MPSCnnPoolingMaxGradientNode(NativeHandle)
MPSCnnPoolingMaxGradientNode(NSObjectFlag)
MPSCnnPoolingMaxGradientNode(MPSNNImageNode, MPSNNImageNode, MPSNNGradientStateNode, nuint, nuint, nuint, nuint, IMPSNNPadding)
MPSCnnPoolingMaxGradientNode(MPSNNImageNode, MPSNNImageNode, MPSNNGradientStateNode, nuint, nuint, nuint, nuint, IMPSNNPadding)
ClassHandle
Create(MPSNNImageNode, MPSNNImageNode, MPSNNGradientStateNode, nuint, nuint, nuint, nuint, IMPSNNPadding)
Create(MPSNNImageNode, MPSNNImageNode, MPSNNGradientStateNode, nuint, nuint, nuint, nuint, IMPSNNPadding)
xamarinmac
namespace MetalPerformanceShaders
{
[Introduced(PlatformName.TvOS, 11, 3, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 11, 3, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 13, 4, PlatformArchitecture.All, null)]
[Register("MPSCNNPoolingMaxGradientNode", true)]
public class MPSCnnPoolingMaxGradientNode : MPSCnnPoolingGradientNode
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("initWithSourceGradient:sourceImage:gradientState:kernelWidth:kernelHeight:strideInPixelsX:strideInPixelsY:paddingPolicy:")]
public MPSCnnPoolingMaxGradientNode(MPSNNImageNode! sourceGradient, MPSNNImageNode! sourceImage, MPSNNGradientStateNode! gradientState, nuint kernelWidth, nuint kernelHeight, nuint strideInPixelsX, nuint strideInPixelsY, IMPSNNPadding? paddingPolicy);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API