Interlocked
Add(Int32, Int32)
Add(Int64, Int64)
Add(UInt32, UInt32)
Add(UInt64, UInt64)
And(Int32, Int32)
And(Int64, Int64)
And(UInt32, UInt32)
And(UInt64, UInt64)
CompareExchange(Byte, Byte, Byte)
CompareExchange(Double, Double, Double)
CompareExchange(Int16, Int16, Int16)
CompareExchange(Int32, Int32, Int32)
CompareExchange(Int64, Int64, Int64)
CompareExchange(IntPtr, IntPtr, IntPtr)
CompareExchange(nuint, nuint, nuint)
CompareExchange(Object, Object, Object)
CompareExchange(SByte, SByte, SByte)
CompareExchange(Single, Single, Single)
CompareExchange(UInt16, UInt16, UInt16)
CompareExchange(UInt32, UInt32, UInt32)
CompareExchange(UInt64, UInt64, UInt64)
CompareExchange<T>(T, T, T)
Decrement(Int32)
Decrement(Int64)
Decrement(UInt32)
Decrement(UInt64)
Exchange(Byte, Byte)
Exchange(Double, Double)
Exchange(Int16, Int16)
Exchange(Int32, Int32)
Exchange(Int64, Int64)
Exchange(IntPtr, IntPtr)
Exchange(nuint, nuint)
Exchange(Object, Object)
Exchange(SByte, SByte)
Exchange(Single, Single)
Exchange(UInt16, UInt16)
Exchange(UInt32, UInt32)
Exchange(UInt64, UInt64)
Exchange<T>(T, T)
Increment(Int32)
Increment(Int64)
Increment(UInt32)
Increment(UInt64)
MemoryBarrier()
MemoryBarrierProcessWide()
Or(Int32, Int32)
Or(Int64, Int64)
Or(UInt32, UInt32)
Or(UInt64, UInt64)
Read(Int64)
Read(UInt64)
SpeculationBarrier()
xamarinmac
namespace System.Threading
{
public static class Interlocked
{
public static long Exchange(ref long location1, long value);
}
}
| .NET | 5.06.07.08.09.010.011.0 |
|---|---|
| .NET Core | 1.01.12.02.12.23.03.1 |
| .NET Framework | 2.03.03.54.04.54.5.14.5.24.64.6.14.6.24.74.7.14.7.24.84.8.1 |
| .NET Standard | 1.01.11.21.31.41.51.62.02.1 |
Information specific to xamarinmac | |
| Assembly | mscorlib , Version=2.0.5.0, PublicKeyToken=7cec85d7bea7798e |
| Referencing | The API is automatically referenced. |
| Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API