SKFieldNode
SKFieldNode()
SKFieldNode(IntPtr)
SKFieldNode(NativeHandle)
SKFieldNode(NSCoder)
SKFieldNode(NSObjectFlag)
AnimationSpeed
CategoryBitMask
ClassHandle
Direction
Enabled
Exclusive
Falloff
MinimumRadius
Region
Smoothness
Strength
Texture
CraeteVortexField()
CreateCustomField(SKFieldForceEvaluator)
CreateDragField()
CreateElectricField()
CreateLinearGravityField(Vector4)
CreateLinearGravityField(Vector4)
CreateMagneticField()
CreateNoiseField(nfloat, nfloat)
CreateNoiseField(NFloat, NFloat)
CreateRadialGravityField()
CreateSpringField()
CreateTurbulenceField(nfloat, nfloat)
CreateTurbulenceField(NFloat, NFloat)
CreateVelocityField(SKTexture)
CreateVelocityField(Vector4)
CreateVelocityField(Vector4)
CreateVortexField()
xamarinmac
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Register("SKFieldNode", true)]
public class SKFieldNode : SKNode
{
public override IntPtr ClassHandle { get; }
}
}
.NET | 6.07.08.09.0 |
---|---|
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API