SKFieldNode
SKFieldNode()
SKFieldNode(IntPtr)
SKFieldNode(NativeHandle)
SKFieldNode(NSCoder)
SKFieldNode(NSObjectFlag)
AnimationSpeed
CategoryBitMask
ClassHandle
Direction
Enabled
Exclusive
Falloff
MinimumRadius
Region
Smoothness
Strength
Texture
CraeteVortexField()
CreateCustomField(SKFieldForceEvaluator)
CreateDragField()
CreateElectricField()
CreateLinearGravityField(Vector4)
CreateLinearGravityField(Vector4)
CreateMagneticField()
CreateNoiseField(nfloat, nfloat)
CreateNoiseField(NFloat, NFloat)
CreateRadialGravityField()
CreateSpringField()
CreateTurbulenceField(nfloat, nfloat)
CreateTurbulenceField(NFloat, NFloat)
CreateVelocityField(SKTexture)
CreateVelocityField(Vector4)
CreateVelocityField(Vector4)
CreateVortexField()
xamarinmac
namespace SpriteKit
{
[Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
[Register("SKFieldNode", true)]
public class SKFieldNode : SKNode
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
[Export("noiseFieldWithSmoothness:animationSpeed:")]
public static SKFieldNode! CreateNoiseField(nfloat smoothness, nfloat speed);
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Xamarin watchOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API