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  1. Catalog
  2. SpriteKit
  3. SKFieldNode
  4. CreateElectricField()
  • SKFieldNode
    • SKFieldNode()
    • SKFieldNode(IntPtr)
    • SKFieldNode(NativeHandle)
    • SKFieldNode(NSCoder)
    • SKFieldNode(NSObjectFlag)
    • AnimationSpeed
    • CategoryBitMask
    • ClassHandle
    • Direction
    • Enabled
    • Exclusive
    • Falloff
    • MinimumRadius
    • Region
    • Smoothness
    • Strength
    • Texture
    • CraeteVortexField()
    • CreateCustomField(SKFieldForceEvaluator)
    • CreateDragField()
    • CreateElectricField()
    • CreateLinearGravityField(Vector4)
    • CreateLinearGravityField(Vector4)
    • CreateMagneticField()
    • CreateNoiseField(nfloat, nfloat)
    • CreateNoiseField(NFloat, NFloat)
    • CreateRadialGravityField()
    • CreateSpringField()
    • CreateTurbulenceField(nfloat, nfloat)
    • CreateTurbulenceField(NFloat, NFloat)
    • CreateVelocityField(SKTexture)
    • CreateVelocityField(Vector4)
    • CreateVelocityField(Vector4)
    • CreateVortexField()
xamarinmac
namespace SpriteKit
{
    [Introduced(PlatformName.WatchOS, 3, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.iOS, 8, 0, PlatformArchitecture.All, null)]
    [Introduced(PlatformName.MacOSX, 10, 10, PlatformArchitecture.All, null)]
    [Register("SKFieldNode", true)]
    public class SKFieldNode : SKNode
    {
        [BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
        [Export("electricField")]
        public static SKFieldNode! CreateElectricField();
    }
}
.NET
6.07.08.09.0
Information specific to xamarinmac
Assembly

Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065

Referencing

The API is automatically referenced.

Platform Restrictions

This framework does not have platform annotations.

  • Built-in API
  • Package-provided API
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03/18/2025
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