MDLVoxelArray
MDLVoxelArray(IntPtr)
MDLVoxelArray(NativeHandle)
MDLVoxelArray(NSObjectFlag)
MDLVoxelArray(MDLAsset, Int32, Single)
MDLVoxelArray(NSData, MDLAxisAlignedBoundingBox, Single)
MDLVoxelArray(MDLAsset, Int32, Int32, Int32, Single)
MDLVoxelArray(MDLAsset, Int32, Single, Single, Single)
BoundingBox
ClassHandle
Count
IsValidSignedShellField
ShellFieldExteriorThickness
ShellFieldInteriorThickness
VoxelIndexExtent
VoxelIndexExtent2
ConvertToSignedShellField()
CreateMesh(IMDLMeshBufferAllocator)
DifferenceWith(MDLVoxelArray)
GetCoarseMesh()
GetCoarseMeshUsingAllocator(IMDLMeshBufferAllocator)
GetIndex(Vector3)
GetIndex(Vector3)
GetSpatialLocation(NVector4i)
GetSpatialLocation(Vector4i)
GetVoxelBoundingBox(NVector4i)
GetVoxelBoundingBox(Vector4i)
GetVoxelIndices()
GetVoxels(MDLVoxelIndexExtent)
GetVoxels(MDLVoxelIndexExtent2)
IntersectWith(MDLVoxelArray)
SetVoxel(NVector4i)
SetVoxel(Vector4i)
SetVoxels(MDLMesh, Int32, Single)
SetVoxels(MDLMesh, Int32, Int32, Int32, Single)
SetVoxels(MDLMesh, Int32, Single, Single, Single)
UnionWith(MDLVoxelArray)
VoxelExists(NVector4i, Boolean, Boolean, Boolean, Boolean)
VoxelExists(Vector4i, Boolean, Boolean, Boolean, Boolean)
xamarinmac
namespace ModelIO
{
[Introduced(PlatformName.iOS, 9, 0, PlatformArchitecture.All, null)]
[Introduced(PlatformName.MacOSX, 10, 11, PlatformArchitecture.All, null)]
[Register("MDLVoxelArray", true)]
public class MDLVoxelArray : MDLObject
{
[BindingImpl(BindingImplOptions.GeneratedCode | BindingImplOptions.Optimizable)]
public MDLVoxelIndexExtent2 VoxelIndexExtent2 { get; }
}
}
Xamarin iOS | 0.0 |
---|---|
Xamarin macOS | 0.0 |
Xamarin tvOS | 0.0 |
Information specific to xamarinmac | |
Assembly | Xamarin.Mac , Version=0.0.0.0, PublicKeyToken=84e04ff9cfb79065 |
Referencing | The API is automatically referenced. |
Platform Restrictions | This framework does not have platform annotations. |
- Built-in API
- Package-provided API